Vulkan is a new generation graphics and compute API introduced by the Khronos group in February 2016. Built from the ground up, Vulkan is a high efficiency, open standards API that provides easy cross-platform access to modern GPUs. It provides enhanced functionality with increased performance and flexibility. Vulkan not only reduces CPU workload, but also provides multi-threading capabilities, and moves management of some functions to the application layer allowing more control with less overhead to provide performance gains. Vulkan is suited for a wide variety of applications currently supported by OpenGL and OpenCL/CUDA.

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